What could the problem be? We have been trying for days now without any results. I don't think that the problem comes from my computer, as it should be powerful enough. The first days I played this game in single player mode, I was able to keep a stable 60 FPS, but recently I have noticed that even in single player they drop to 35. We constantly have a pretty high ping, 100-200+, and we set the buffer to 15-20. Select your graphics card/built-in graphics, they'll say Intel, AMD, or NVIDIA -Other- Check 'Show FPS' Check 'Show NetPlay Ping' -Shader Compilation- Set to 'Asynchronous (Skip Drawing)' Check 'Compile Shaders Before Starting' -Other Enhancements- The usability of these settings are more dependent on your hardware. However, the other player has a different Backend from me.įPS usually are about 60 when there is the starting menu, but drop to a stable 35 when we enter the level to play. We have the same settings, we use Synchronous as Shader Compilation, our Internal Resolution is Native (640x528), our Cache Texture Accuracy is set to Fast and we ticked "Skip EFB Acces from CPU" on. Now we just need to speed the animation up. Sometimes we have problems remaining in sync or starting the game, but we can somehow solve those problems by restarting the emulator. My main problem is that, even if me and the other player manage to properly start the game, FPS are always too low and everything is really slow. I wanted to play some games in Netplay and I'm currently trying with Kirby's Return to Dreamland. Cheats Netplay Shaders and Smoothing Smaller RetroArch Screen. Hello, I'm new to the forum and to the Wii emulation in general. Game Shark Codes Tagged Capcom GameCube General PC PlayStation Resident Evil Wii Download.
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